TEXT_LANGUAGE1 "Maybe we can get in without being noticed."Ĭontained in kejim_post.sp, this might indicate that that mission may have included stealth portions like cairn_dock2 does. They can be re-enabled with the console command "g_subtitles 1", the Xbox version allows these subtitles to be enabled in the menu. Every single line in the game has subtitles, but the options menu only allows for subtitles in cinematics, making effectively 90% of the subtitle text go unused in the PC version without console commands. All of these reference sound files that don't exist. Several lines from here appear to be alternate, unused takes of existing lines, or reveal clues as to previous stages of a mission's development. sp files (in the /strip/ folder in assets1.pk3), which are plaintext and can be viewed in Notepad. The game contains all of its subtitles in. Most likely a test mission that wasn't included in the game for obvious reasons. The map itself is missing from the files however. It would've used the same dynamic music as Artus Detention and Doomgiver Detention based on the files, and presumably would've come between Cairn Assembly and Cairn Reactor, judging from the file's layout. To access this level, type the command devmap pit.Ī reference to a mission called cairn_stockpile is mentioned in dms.dat, the file for determining how the dynamic music system works on levels. When you defeat Tavion, the level does not end.Ī multiplayer map titled "Trial Pit" uses a similar map design. In the level, if you wait a second, Tavion will say "I sense your presence". Tavion does return in Jedi Knight: Jedi Academy. This level was meant to be another battle with Tavion. We would all join a server with other players online, or fight against each other in one of the other multiplayer modes.An unused level with Tavion in the middle. We also worked out that you could take the disc out of a PC running the game after a multiplayer match had begun, which meant we had LAN parties all running off one copy of the game. It brought back memories of when I first started playing it with my best friend-he still had dial up internet so we had to coordinate at school when we’d be online. I’ve played the single player through again, and though I’ve enjoyed it, it just makes me miss the multiplayer. Those days of browsing and pcgamemods for the latest maps and mods are gone, but you can still get the game on Xbox One backwards compatibility (it was free with Games with Gold earlier this year). I even tried my hand at making maps (I was never very good) and running my own Forcemod 3 server. Still, it was a huge amount of fun and there hasn’t really been a community that I’ve been involved with in the same way since. I spent a lot of time winding people up on their RPG servers - interrupting story lines or generally getting kicked and banned. Looking back, I was without a doubt one of those kids I find annoying when I play Overwatch. The whole Star Wars universe was at your fingertips, in a game that ran smoothly and was fun to play.Ĭredit Shadow Stone for the map Memories of a community I spent hours on a map based around a Tatooine cantina, as well as the various incarnations of the ‘Jedi’s Home’ map (shown below). When you played multiplayer you could be any figure from Star Wars and go anywhere. Then there were the maps and character models. Others added classes (encouraging even more RPG-like gameplay), and yet more tidied up the game and made it more user friendly. In an instant, I could join a server running a mod that made the game more of an RPG (currency and all) than a shooter/lightsaber fighting game. It wasn’t until I realised I was running an unpatched version of the game that things changed - after downloading the patch, there were countless servers listed running all manner of game modes, maps and mods. I played around these for a bit, enjoying the battles and discussions with other players. I remember booting up multiplayer for the first time and seeing only a handful of servers. Filmed by me (it took about 10 attempts to beat these two)įor me though, it wasn’t the single player that made the game so good, or captured that feeling of being a Jedi.
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